AMP-UP! in - Twine Peaks
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Daily Missions AMP-UP! in - Twine Peaks

160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
270
290
132
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure Drop of Rain
x 270
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Legendary PERK-UP!
?
Epic PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
70
290
132
x5
Ride The Lightning
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Eye of the Storm
x 70
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Lightning in a Bottle
? x 5
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
61
280
130
x4
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Eye of the Storm
x 61
AMP-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
164
250
124
x4
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Pure Drop of Rain
x 164
AMP-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Nature Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
1
230
120
390000
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Husk Buster
x 1
AMP-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Schematic XP
97500 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Metal Corrosion Smoke Screens Nature Storm Slowing Pools
135
280
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 135
AMP-UP!
x 280
Repeatable rewards
Survivor XP
?
RE-PERK!
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
132
Exploding Deathbomb Quickened Nature Storm Healing Deathburst
130
270
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 130
AMP-UP!
x 270
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
124
Metal Corrosion Frenzied Deathburst Nature Storm Life Leech Attacks
37
260
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 37
AMP-UP!
x 260
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Wall Weakening Quickened Nature Storm Slowing Pools
120
250
Eliminate and Collect
The Forest - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 120
AMP-UP!
x 250
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
94
Adept Constructors Exploding Deathbomb Smoke Screens Nature Storm Slowing Attacks
18
220
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
AMP-UP!
x 220
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Powerful Assault Rifles Exploding Deathbomb Smoke Screens Nature Storm Healing Deathburst
14
200
47250 47250
Rescue the Survivors
The Grasslands - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 14
AMP-UP!
x 200
Repeatable rewards
Survivor XP
47250
Survivor XP
47250
Gold
?
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.