Twine Peaks Missions
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Click on a mission to see details
Mini-Boss
160
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
300
290
132
x5
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Epic PERK-UP!
x 300
FROST-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
RE-PERK!
? x 5
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
90
280
130
x4
Fight Category 4 Storm
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Lightning in a Bottle
x 90
FROST-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
82
270
128
Deliver The Bomb
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Lightning in a Bottle
x 82
FROST-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
75
260
126
x4
Retrieve the Data
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Lightning in a Bottle
x 75
FROST-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Life Leech Attacks
128K
240
122
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Schematic XP
x 127600
FROST-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
Schematic XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Ice Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
51
220
118
351000
Evacuate the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Lightning in a Bottle
x 51
FROST-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Survivor XP
87750 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
164
210
115
336000
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Legendary PERK-UP!
x 164
FROST-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Survivor XP
84000 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Ice Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
1
210
115
360000
Deliver The Bomb
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Survivor
x 1
FROST-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Hero XP
90000 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Ice Storm Mini-Boss Slowing Pools Wall Weakening Life Leech Attacks
276
200
112
315000
Deliver The Bomb
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
RE-PERK!
x 276
FROST-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Hero XP
78750 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Ice Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
24
190
108
252000
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Eye of the Storm
x 24
FROST-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Survivor XP
63000 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
160
Fire Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
274K
290
132
x5
Evacuate the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero XP
x 273680
FIRE-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Eye of the Storm
? x 5
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
225
280
130
x4
Retrieve the Data
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure Drop of Rain
x 225
FIRE-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
284K
270
128
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Survivor XP
x 283800
FIRE-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
Survivor XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
244K
260
126
x4
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Survivor XP
x 244200
FIRE-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Schematic XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
20
250
124
x4
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Storm Shard
x 20
FIRE-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
194
240
122
x4
Ride The Lightning
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary PERK-UP!
x 194
FIRE-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
41
230
120
390000
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Eye of the Storm
x 41
FIRE-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
97500 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
174
220
118
324000
Ride The Lightning
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Legendary PERK-UP!
x 174
FIRE-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Survivor XP
81000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Fire Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
77K
200
112
273000
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Schematic XP
x 77000
FIRE-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Survivor XP
68250 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
1
190
108
216000
Ride The Lightning
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Argon Axe
x 1
FIRE-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
54000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Mini-Boss
160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
270
290
132
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure Drop of Rain
x 270
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Legendary PERK-UP!
?
Epic PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
70
290
132
x5
Ride The Lightning
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Eye of the Storm
x 70
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Lightning in a Bottle
? x 5
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
61
280
130
x4
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Eye of the Storm
x 61
AMP-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
164
250
124
x4
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Pure Drop of Rain
x 164
AMP-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Nature Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
1
230
120
390000
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Husk Buster
x 1
AMP-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Schematic XP
97500 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Mini-Boss
140
Mini-Boss
150
36
130
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 150
Eye of the Storm
x 36
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
140
Mini-Boss
36
18
130
Retrieve the Data
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 36
Storm Shard
x 18
Campaign Event Currency
x 130
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
1
105
128
Deliver The Bomb
The Grasslands - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Legendary PERK-UP!
x 105
Campaign Event Currency
x 128
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
1
36
128
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Broadside
x 1
Lightning in a Bottle
x 36
Campaign Event Currency
x 128
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
1
60
126
Fight the Storm
Island - Twine Peaks
Rewards
One time rewards
Vindertech Disintegrator
x 1
Pure Drop of Rain
x 60
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
Sunbeam Crystal
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
1
135
126
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
Vindertech Burster
x 1
RE-PERK!
x 135
Campaign Event Currency
x 126
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
18
109K
124
Deliver The Bomb
The City - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
Survivor XP
x 108900
Campaign Event Currency
x 124
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
1
95
124
Fight the Storm
Lakeside - Twine Peaks
Rewards
One time rewards
Electro-pulse Penny
x 1
Legendary PERK-UP!
x 95
Campaign Event Currency
x 124
Repeatable rewards
Hero XP
?
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
10
36
122
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Storm Shard
x 10
Lightning in a Bottle
x 36
Campaign Event Currency
x 122
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
1
18
122
Deliver The Bomb
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Vindertech Pulsar
x 1
Eye of the Storm
x 18
Campaign Event Currency
x 122
Repeatable rewards
Hero XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
10
5
120
90000
Fight the Storm
Lakeside - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 10
Storm Shard
x 5
Campaign Event Currency
x 120
Repeatable rewards
Hero XP
90000
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
36
120
97500
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Freedom's Herald
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
97500
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
5
120
112500 112500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Ceiling Zapper
x 1
Storm Shard
x 5
Campaign Event Currency
x 120
Repeatable rewards
Hero XP
112500
Hero XP
112500
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
1
36
118
101250
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
101250
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
74K
5
118
101250 101250
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
Survivor XP
x 74250
Storm Shard
x 5
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
101250
Hero XP
101250
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
160 160 160
78000 78000
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 80
Epic PERK-UP!
x 80
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
78000
Schematic XP
78000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
80
145
115
105000
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 80
Rare PERK-UP!
x 145
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
105000
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
39K
18
112
63000 63000
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
Hero XP
x 38500
Lightning in a Bottle
x 18
Campaign Event Currency
x 112
Repeatable rewards
Hero XP
63000
Survivor XP
63000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
1
105
112
68250 68250
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Vindertech Burster
x 1
RE-PERK!
x 105
Campaign Event Currency
x 112
Repeatable rewards
Hero XP
68250
Hero XP
68250
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
1
80
108
54000 54000
Ride The Lightning
The Suburbs - Twine Peaks
Rewards
One time rewards
Argon Axe
x 1
Epic PERK-UP!
x 80
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
54000
Hero XP
54000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
5
36
108
78750
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Storm Shard
x 5
Pure Drop of Rain
x 36
Campaign Event Currency
x 108
Repeatable rewards
Survivor XP
78750
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Normal
140
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Brightcore Ore
?
Gold
?
140
Repair the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Epic PERK-UP!
?
Gold
?
140
Rescue the Survivors
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Brightcore Ore
?
Gold
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Survivor XP
?
Gold
?
132
Eliminate and Collect
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
132
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
132
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Legendary PERK-UP!
?
Gold
?
124
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Epic PERK-UP!
?
Gold
?
124
Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
124
Refuel the Homebase
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
116
Repair the Shelter
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Survivor XP
?
Gold
?
116
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Brightcore Ore
?
Gold
?
116
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
108
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Legendary PERK-UP!
?
Gold
?
108
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
108
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
100
Build the Radar Grid
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
100
131250 131250
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
131250
Survivor XP
131250
Gold
?
100
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Hero XP
?
Gold
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Storm Shard
?
Gold
?
94
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
94
94500
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
94500
Legendary PERK-UP!
?
Gold
?
94
87750
Evacuate the Shelter
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
87750
Storm Shard
?
Gold
?
88
54000 54000
Rescue the Survivors
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
54000
Survivor XP
54000
Gold
?
88
Eliminate and Collect
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
82
Refuel the Homebase
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
82
68250
Retrieve the Data
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
68250
Lightning in a Bottle
?
Gold
?
76
Resupply
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
76
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Reward Llama
?
Hero XP
?
Lightning Storm Alert
140
Metal Corrosion Smoke Screens Nature Storm Slowing Pools
135
280
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 135
AMP-UP!
x 280
Repeatable rewards
Survivor XP
?
RE-PERK!
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
132
Exploding Deathbomb Quickened Nature Storm Healing Deathburst
130
270
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 130
AMP-UP!
x 270
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
124
Metal Corrosion Frenzied Deathburst Nature Storm Life Leech Attacks
37
260
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 37
AMP-UP!
x 260
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Wall Weakening Quickened Nature Storm Slowing Pools
120
250
Eliminate and Collect
The Forest - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 120
AMP-UP!
x 250
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
94
Adept Constructors Exploding Deathbomb Smoke Screens Nature Storm Slowing Attacks
18
220
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
AMP-UP!
x 220
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Powerful Assault Rifles Exploding Deathbomb Smoke Screens Nature Storm Healing Deathburst
14
200
47250 47250
Rescue the Survivors
The Grasslands - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 14
AMP-UP!
x 200
Repeatable rewards
Survivor XP
47250
Survivor XP
47250
Gold
?
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm
140
Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
110
280
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 110
FIRE-UP!
x 280
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Quickened Healing Deathburst Fire Storm Exploding Deathbomb
28
270
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 28
FIRE-UP!
x 270
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Uncharted Enemies Slowing Attacks Fire Storm Exploding Deathbomb
145
240
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 145
FIRE-UP!
x 240
Repeatable rewards
Survivor XP
?
Brightcore Ore
?
Gold
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94
Melee Life Leech Frenzied Deathburst Life Leech Attacks Fire Storm Metal Corrosion
18
220
67500 67500
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
FIRE-UP!
x 220
Repeatable rewards
Hero XP
67500
Hero XP
67500
Gold
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Adept Outlanders Smoke Screens Life Leech Attacks Fire Storm Metal Corrosion
135
200
Eliminate and Collect
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 135
FIRE-UP!
x 200
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Adept Soldiers Quickened Life Leech Attacks Fire Storm Wall Weakening
19
190
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 19
FIRE-UP!
x 190
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Water Storm
124
Slowing Pools Metal Corrosion Ice Storm Frenzied Deathburst
11
260
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm Shard
x 11
FROST-UP!
x 260
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
116
Slowing Attacks Acid Pools Ice Storm Quickened
80
250
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 80
FROST-UP!
x 250
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
108
Healing Deathburst Wall Weakening Ice Storm Uncharted Enemies
70
240
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 70
FROST-UP!
x 240
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
88
Powerful Axes and Scythes Healing Deathburst Metal Corrosion Ice Storm Quickened
100
210
84000 84000
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 100
FROST-UP!
x 210
Repeatable rewards
Survivor XP
84000
Survivor XP
84000
Gold
?
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
88
Well Drilled Soldiers Healing Deathburst Metal Corrosion Ice Storm Smoke Screens
80
210
78000 78000
Evacuate the Shelter
The City - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 80
FROST-UP!
x 210
Repeatable rewards
Hero XP
78000
Hero XP
78000
Gold
?
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
76
Sword Ninjas Healing Deathburst Wall Weakening Ice Storm Smoke Screens
35
190
67500 67500
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 35
FROST-UP!
x 190
Repeatable rewards
Schematic XP
67500
Hero XP
67500
Gold
?
Modifiers
Sword Ninjas
Sword Ninjas
Ninjas do more damage and crit more often with swords.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.