FIRE-UP! in - Twine Peaks
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Daily Missions FIRE-UP! in - Twine Peaks

160
Fire Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
274K
290
132
x5
Evacuate the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero XP
x 273680
FIRE-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Eye of the Storm
? x 5
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
225
280
130
x4
Retrieve the Data
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure Drop of Rain
x 225
FIRE-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
284K
270
128
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Survivor XP
x 283800
FIRE-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
Survivor XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
244K
260
126
x4
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Survivor XP
x 244200
FIRE-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Schematic XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
20
250
124
x4
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Storm Shard
x 20
FIRE-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
194
240
122
x4
Ride The Lightning
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary PERK-UP!
x 194
FIRE-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
41
230
120
390000
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Eye of the Storm
x 41
FIRE-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
97500 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
174
220
118
324000
Ride The Lightning
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Legendary PERK-UP!
x 174
FIRE-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Survivor XP
81000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Fire Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
77K
200
112
273000
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Schematic XP
x 77000
FIRE-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Survivor XP
68250 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
1
190
108
216000
Ride The Lightning
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Argon Axe
x 1
FIRE-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
54000 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
110
280
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 110
FIRE-UP!
x 280
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Quickened Healing Deathburst Fire Storm Exploding Deathbomb
28
270
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 28
FIRE-UP!
x 270
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Uncharted Enemies Slowing Attacks Fire Storm Exploding Deathbomb
145
240
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 145
FIRE-UP!
x 240
Repeatable rewards
Survivor XP
?
Brightcore Ore
?
Gold
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
94
Melee Life Leech Frenzied Deathburst Life Leech Attacks Fire Storm Metal Corrosion
18
220
67500 67500
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
FIRE-UP!
x 220
Repeatable rewards
Hero XP
67500
Hero XP
67500
Gold
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Adept Outlanders Smoke Screens Life Leech Attacks Fire Storm Metal Corrosion
135
200
Eliminate and Collect
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 135
FIRE-UP!
x 200
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Adept Soldiers Quickened Life Leech Attacks Fire Storm Wall Weakening
19
190
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 19
FIRE-UP!
x 190
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.