Pure Drop of Rain - Anywhere
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Daily Missions Pure Drop of Rain - Anywhere

Twine Peaks

160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
270
290
132
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure Drop of Rain
x 270
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Legendary PERK-UP!
?
Epic PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
164
250
124
x4
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Pure Drop of Rain
x 164
AMP-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
225
280
130
x4
Retrieve the Data
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure Drop of Rain
x 225
FIRE-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
110
280
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 110
FIRE-UP!
x 280
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Mini-Boss
1
60
126
Fight the Storm
Island - Twine Peaks
Rewards
One time rewards
Vindertech Disintegrator
x 1
Pure Drop of Rain
x 60
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
Sunbeam Crystal
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
36
120
97500
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Freedom's Herald
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
97500
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
1
36
118
101250
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
101250
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
5
36
108
78750
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Storm Shard
x 5
Pure Drop of Rain
x 36
Campaign Event Currency
x 108
Repeatable rewards
Survivor XP
78750
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Healing Deathburst Wall Weakening Ice Storm Uncharted Enemies
70
240
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 70
FROST-UP!
x 240
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
76
Sword Ninjas Healing Deathburst Wall Weakening Ice Storm Smoke Screens
35
190
67500 67500
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 35
FROST-UP!
x 190
Repeatable rewards
Schematic XP
67500
Hero XP
67500
Gold
?
Modifiers
Sword Ninjas
Sword Ninjas
Ninjas do more damage and crit more often with swords.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

missions.ventures

140
Slowing Attacks Wall Weakening Ice Storm Frenzied Deathburst
110
280
18K
Trap the Storm
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 110
FROST-UP!
x 280
Venture XP
x 18000
Repeatable rewards
Survivor XP
?
Storm Shard
?
Gold
?
Venture XP
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
82
Headshot Soldiers Slowing Pools Exploding Deathbomb Ice Storm Smoke Screens
40
200
8K
47250 47250
Rescue the Survivors
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 40
FROST-UP!
x 200
Venture XP
x 8350
Repeatable rewards
Survivor XP
47250
Survivor XP
47250
Gold
?
Venture XP
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
58
Melee Life Leech Healing Deathburst Wall Weakening Ice Storm
27
160
6K
Trap the Storm
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 27
FROST-UP!
x 160
Venture XP
x 5700
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
Venture XP
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
82
Mini-Boss
36
112
8K
68250
Retrieve the Data
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 36
Campaign Event Currency
x 112
Venture XP
x 8350
Repeatable rewards
Schematic XP
68250
RE-PERK!
?
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
34
Mini-Boss
10
65
4K
2280 2280
Ride The Lightning
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 10
Campaign Event Currency
x 65
Venture XP
x 3875
Repeatable rewards
Survivor XP
2280
Survivor XP
2280
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
15
Mini-Boss
5
50
3K
720
Retrieve the Data
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 5
Campaign Event Currency
x 50
Venture XP
x 2650
Repeatable rewards
Schematic XP
720
Pure Drop of Rain
?
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
15
Mini-Boss
5
50
3K
Launch the Rocket
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 5
Campaign Event Currency
x 50
Venture XP
x 2650
Repeatable rewards
Survivor XP
?
Pure Drop of Rain
?
Gold
?
Venture XP
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
70
Adept Outlanders Wall Weakening Quickened Nature Storm Life Leech Attacks
32
180
7K
Eliminate and Collect
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 32
AMP-UP!
x 180
Venture XP
x 6900
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
Venture XP
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
34
Concussive Shieldbreak Acid Pools Uncharted Enemies Nature Storm
19
130
4K
Eliminate and Collect
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 19
AMP-UP!
x 130
Venture XP
x 3875
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Venture XP
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
34
Adept Abilities Uncharted Enemies Slowing Pools Fire Storm
19
130
4K
Trap the Storm
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 19
FIRE-UP!
x 130
Venture XP
x 3875
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
Venture XP
?
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
23
Concussive Shieldbreak Acid Pools Healing Deathburst
13
3K
Build the Radar Grid
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 13
Venture XP
x 3200
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
23
Melee Life Leech Acid Pools Slowing Pools
13
3K
Trap the Storm
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 13
Venture XP
x 3200
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
23
Powerful Traps Wall Weakening Life Leech Attacks
13
3K
Refuel the Homebase
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 13
Venture XP
x 3200
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
15
Knockback Melee Attacks Exploding Deathbomb Slowing Attacks
9
3K
Trap the Storm
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 9
Venture XP
x 2650
Repeatable rewards
Survivor XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
15
Concussive Shieldbreak Acid Pools Healing Deathburst
9
3K
Destroy The Encampments
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 9
Venture XP
x 2650
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
Venture XP
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
5
Focused Ninjas Acid Pools
8
2K
Trap the Storm
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 8
Venture XP
x 2175
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
5
Powerful Sniper Rifles Acid Pools
8
2K
Resupply
The Swamps - missions.ventures
Rewards
One time rewards
Pure Drop of Rain
x 8
Venture XP
x 2175
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Venture XP
?
Modifiers
Powerful Sniper Rifles
Powerful Sniper Rifles
Sniper Rifles do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
15
Mini-Boss Exploding Deathbomb Uncharted Enemies
18
50
3K
2880 x2
Fight the Storm
Haunted Forest - missions.ventures (4 Players)
 Husk power level is Power Level 17
Rewards
One time rewards
Pure Drop of Rain
x 18
Campaign Event Currency
x 50
Venture XP
x 2650
Repeatable rewards
Survivor XP
720 x 4
Gold
?
Venture XP
? x 2
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.

Canny Valley

70
Mini-Boss
1
36
102
8125 8125
Retrieve the Data
Desert - Canny Valley
Rewards
One time rewards
Assault Defender
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 102
Repeatable rewards
Schematic XP
8125
Schematic XP
8125
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
70
Mini-Boss
1
36
102
9375
Fight Category 2 Storm
Lakeside - Canny Valley
Rewards
One time rewards
Ceiling Zapper
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 102
Repeatable rewards
Hero XP
9375
Epic PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
64
Mini-Boss
1
18
98
7150 7150
Evacuate the Shelter
The Suburbs - Canny Valley
Rewards
One time rewards
Survivor
x 1
Pure Drop of Rain
x 18
Campaign Event Currency
x 98
Repeatable rewards
Hero XP
7150
Survivor XP
7150
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
64
Mini-Boss
18
10
98
7150
Retrieve the Data
The City - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 18
Lightning in a Bottle
x 10
Campaign Event Currency
x 98
Repeatable rewards
Schematic XP
7150
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
58
Mini-Boss
18
24K
92
8315 8315
Fight Category 3 Storm
Autumn City - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 18
Survivor XP
x 23515
Campaign Event Currency
x 92
Repeatable rewards
Survivor XP
8315
Schematic XP
8315
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
46
Mini-Boss
18
11K
80
3900
Ride The Lightning
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 18
Schematic XP
x 10725
Campaign Event Currency
x 80
Repeatable rewards
Survivor XP
3900
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
70
Concussive Shieldbreak Slowing Attacks Acid Pools Ice Storm Uncharted Enemies
32
180
Eliminate and Collect
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 32
FROST-UP!
x 180
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
58
Concussive Shieldbreak Life Leech Attacks Exploding Deathbomb Ice Storm
27
160
6650
Repair the Shelter
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 27
FROST-UP!
x 160
Repeatable rewards
Survivor XP
6650
Rare PERK-UP!
?
Gold
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46
Powerful Clubs and Hardware Slowing Pools Exploding Deathbomb Ice Storm
23
140
Refuel the Homebase
Desert - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 23
FROST-UP!
x 140
Repeatable rewards
Schematic XP
?
Lightning in a Bottle
?
Gold
?
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
58
Adept Constructors Exploding Deathbomb Quickened Nature Storm
27
160
4750 4750
Destroy The Encampments
The City - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 27
AMP-UP!
x 160
Repeatable rewards
Hero XP
4750
Hero XP
4750
Gold
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
52
Adept Ninjas Metal Corrosion Smoke Screens Nature Storm
25
150
Resupply
The Industrial Park - Canny Valley
Rewards
One time rewards
Pure Drop of Rain
x 25
AMP-UP!
x 150
Repeatable rewards
Schematic XP
?
Active Powercell
?
Gold
?
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Plankerton

46
Mini-Boss
18
95
80
4550
Repair the Shelter
Autumn City - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 18
Uncommon PERK-UP!
x 95
Campaign Event Currency
x 80
Repeatable rewards
Survivor XP
4550
Rare PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
40
Mini-Boss
18
60
72
3300
Deliver The Bomb
The Suburbs - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 18
RE-PERK!
x 60
Campaign Event Currency
x 72
Repeatable rewards
Hero XP
3300
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
23
Mini-Boss
10
4K
55
1560
Fight the Storm
Lakeside - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 10
Survivor XP
x 4290
Campaign Event Currency
x 55
Repeatable rewards
Hero XP
1560
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
40
Knockback Melee Attacks Healing Deathburst Acid Pools Ice Storm
21
140
2640
Ride The Lightning
The Grasslands - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 21
FROST-UP!
x 140
Repeatable rewards
Hero XP
2640
Lightning in a Bottle
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34
Melee Life Leech Healing Deathburst Acid Pools Ice Storm
19
130
Refuel the Homebase
The Grasslands - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 19
FROST-UP!
x 130
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
40
Knockback Melee Attacks Wall Weakening Uncharted Enemies Nature Storm
21
140
3080
Repair the Shelter
Lakeside - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 21
AMP-UP!
x 140
Repeatable rewards
Schematic XP
3080
RE-PERK!
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
23
Powerful Swords and Spears Metal Corrosion Healing Deathburst
13
1560
Retrieve the Data
Autumn City - Plankerton
Rewards
One time rewards
Pure Drop of Rain
x 13
Repeatable rewards
Schematic XP
1560
Lightning in a Bottle
?
Gold
?
Modifiers
Powerful Swords and Spears
Powerful Swords and Spears
Spear and Sword weapons do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.

Stonewood

15
Building Constructors Acid Pools Slowing Attacks
9
Rescue the Survivors
The Suburbs - Stonewood
Rewards
One time rewards
Pure Drop of Rain
x 9
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
9
Concussive Shieldbreak Metal Corrosion
8
Build the Radar Grid
The Suburbs - Stonewood
Rewards
One time rewards
Pure Drop of Rain
x 8
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
5
Adept Outlanders Wall Weakening
8
Resupply
The Suburbs - Stonewood
Rewards
One time rewards
Pure Drop of Rain
x 8
Repeatable rewards
Schematic XP
?
Copper Ore
?
Gold
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
15
Mini-Boss
1
5
50
720 720
Retrieve the Data
The Forest - Stonewood
Rewards
One time rewards
Survivor
x 1
Pure Drop of Rain
x 5
Campaign Event Currency
x 50
Repeatable rewards
Schematic XP
720
Schematic XP
720
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
15
Mini-Boss
20 20 20
720
Fight the Storm
The Forest - Stonewood
Rewards
One time rewards
Pure Drop of Rain
x 10
Pure Drop of Rain
x 10
Campaign Event Currency
x 50
Repeatable rewards
Hero XP
720
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
5
Mini-Boss
1
5
50
480
Retrieve the Data
The Suburbs - Stonewood
Rewards
One time rewards
Mini Reward Llama
x 1
Pure Drop of Rain
x 5
Campaign Event Currency
x 50
Repeatable rewards
Schematic XP
480
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.