Pure Drop of Rain in - Twine Peaks
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Daily Missions Pure Drop of Rain in - Twine Peaks

160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
270
290
132
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure Drop of Rain
x 270
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Legendary PERK-UP!
?
Epic PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Nature Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
164
250
124
x4
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Pure Drop of Rain
x 164
AMP-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
225
280
130
x4
Retrieve the Data
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure Drop of Rain
x 225
FIRE-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
110
280
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 110
FIRE-UP!
x 280
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Mini-Boss
1
60
126
Fight the Storm
Island - Twine Peaks
Rewards
One time rewards
Vindertech Disintegrator
x 1
Pure Drop of Rain
x 60
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
Sunbeam Crystal
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
36
120
97500
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Freedom's Herald
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 120
Repeatable rewards
Survivor XP
97500
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
1
36
118
101250
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Pure Drop of Rain
x 36
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
101250
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
5
36
108
78750
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Storm Shard
x 5
Pure Drop of Rain
x 36
Campaign Event Currency
x 108
Repeatable rewards
Survivor XP
78750
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Healing Deathburst Wall Weakening Ice Storm Uncharted Enemies
70
240
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 70
FROST-UP!
x 240
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
76
Sword Ninjas Healing Deathburst Wall Weakening Ice Storm Smoke Screens
35
190
67500 67500
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 35
FROST-UP!
x 190
Repeatable rewards
Schematic XP
67500
Hero XP
67500
Gold
?
Modifiers
Sword Ninjas
Sword Ninjas
Ninjas do more damage and crit more often with swords.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.